I've been thinking some more about how to craft these ideas into something formulatic to develop them further. the basic stucture of an adventure would have the following game elements.
A rich, detailed back story, puzzles/games/missions to complete, and the Big Payoff (the grand prize for completing the adventure)
I'm leaning toward the pirate theme as the first one to develop beacause it is a surefire hit with the 7 and under set.
I'm looking at the Barbary Pirates who were active in the MidAtlantic before and during the revolution. There was even a story that Ben Franklin was captured by them as he was crossing the atlantic on a return trip from Paris. That could be an excellent story to exploit.
Clues could be hidden on the Moshulu...or in the Independence Seaport Museum..
I need to research any barbary pirates known to this area and read more about what they pirated.
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